The Ripple Effects of Forum Discussions

kawaiidaigakusei at 12:00AM, Aug. 28, 2017



I check the DD forums pretty often even when I feel more in the mood to be a lurker than say anything. I might even check the forums at the same rate that I check hs my email.

A long time ago, I thought the forums were reserved for people ...



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What You Care About the Most

Tantz_Aerine at 12:00AM, Aug. 26, 2017



I’m feeling more philosophical today than anything, so I’m going to share.

Making comics is hard work. It is hard work that doesn’t give you too many shortcuts. It also often doesn’t give you an income, so you have to do it all on your own ...



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QUACKCAST 336 - Side romance

ozoneocean at 12:00AM, Aug. 22, 2017

LISTEN!

Romances don't always have to be the main focus of a story, infact you can have richer, more interesting romances if they occur in support of a bigger plot issue. It can lend them and the story more weight if they're in a secondary position. Characters can ...

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Romance As a Side Dish

Tantz_Aerine at 12:00AM, Aug. 19, 2017



The other day I read a very interesting post by our very own Vickie of Used Books where she was talking about Romance. And what caught my eye the most was her description of the driving force behind romance stories as “relationship-driven conflict”- a very succinct way to put it ...

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Quackcast 335 - Dialoguecast

ozoneocean at 12:00AM, Aug. 15, 2017

LISTEN!

Dialogue is one of the most important elements for storytelling in most webcomics (there are exceptions). But dialogue is often hard for beginners, writing out imaginary conversations to push stories forward, show characterisation, or expositions are skills that don't come naturally! Banes has given us a helpful newspost ...

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How Much is Just Right when it Comes to Shock Value?

Tantz_Aerine at 12:00AM, Aug. 12, 2017



Having decided that shock value is needed in your comic and you must scare, disgust or generally traumatize your audience in some way in order to get the emotional reaction to serve your theme and your subject matter, how do you decide when and where to draw the line? (note ...

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Quackcast 334 - body technique!

ozoneocean at 12:00AM, Aug. 8, 2017

LISTEN!

Let's get physical! let me hear your body technique!
As a follow up to my newspost on Friday about figure drawing, we all got together to do a Quackcast about it, along with contributions in the form of comments from DDers on my newspost. Figure drawing is hard ...


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Grit --> Gore --> Gorn : When is it true to subject matter and when is it porn?

Tantz_Aerine at 12:00AM, Aug. 5, 2017



We’ve heard it and experienced it many times: For a creator to make an impact, to truly etch his/her message in the brains of his/her audience when it comes to art, from novels to films to comics, imagery with a high shock value is employed or simulations ...

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Researching Your Fantasy World

Tantz_Aerine at 5:42AM, July 29, 2017



Goodness, I'm so late posting this, my apologies…

So you have answered your main worldbuilding question, you’ve gone ahead and created your rigging and you’re all set! Now you get to research for your world- you are about to sink your teeth in the juicy, succulent meat ...



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Constructing Your Fantasy World Rigging

Tantz_Aerine at 12:00AM, July 22, 2017



Every building needs a skeleton in place before building begins, so that the end product will be sound. It’s no different with fantasy world building: before you begin gathering and using your story’s bricks and mortar (= the research) you need to have the world’s skeleton, or rigging ...

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