Character Development and a Captivating Storyline OR Stunning Graphics?

kawaiidaigakusei at 12:00AM, Sept. 25, 2017


Above: Final Fantasy IX (2000) by Squaresoft. Below: Final Fantasy XIII (2010) by SquareEnix.

One of the main influences of my art style comes from the Final Fantasy video games of the late 1990s and early 2000s. I remembered being mesmerized by the full orchestrated score by Nobuo Uematsu, I ...


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FEATURED COMIC --> Mallory Bash

ozoneocean at 12:00AM, Sept. 20, 2017



Mallory Bash is a charming comic about the titular character; a brash, rough around the edges, little red haired girl who gets into adventures and scrapes. She lives alone with her kind hearted grandfather in the small town of Moonblush, a place inhabited by other equally interesting people! This is ...

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Drawing Attention #5

ozoneocean at 12:00AM, Aug. 25, 2017



This week I wanted to dredge up something from the past and talk about a comic that is effectively dead. Launched in June 2010, rightly featured in October 2010 and last updated with an actual page of content in August 2012. But still one of my favourite comics on the ...

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Quackcast 335 - Dialoguecast

ozoneocean at 12:00AM, Aug. 15, 2017

LISTEN!

Dialogue is one of the most important elements for storytelling in most webcomics (there are exceptions). But dialogue is often hard for beginners, writing out imaginary conversations to push stories forward, show characterisation, or expositions are skills that don't come naturally! Banes has given us a helpful newspost ...

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How Much is Just Right when it Comes to Shock Value?

Tantz_Aerine at 12:00AM, Aug. 12, 2017



Having decided that shock value is needed in your comic and you must scare, disgust or generally traumatize your audience in some way in order to get the emotional reaction to serve your theme and your subject matter, how do you decide when and where to draw the line? (note ...

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Grit --> Gore --> Gorn : When is it true to subject matter and when is it porn?

Tantz_Aerine at 12:00AM, Aug. 5, 2017



We’ve heard it and experienced it many times: For a creator to make an impact, to truly etch his/her message in the brains of his/her audience when it comes to art, from novels to films to comics, imagery with a high shock value is employed or simulations ...

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Researching Your Fantasy World

Tantz_Aerine at 5:42AM, July 29, 2017



Goodness, I'm so late posting this, my apologies…

So you have answered your main worldbuilding question, you’ve gone ahead and created your rigging and you’re all set! Now you get to research for your world- you are about to sink your teeth in the juicy, succulent meat ...



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Drawing Attention #2

ozoneocean at 12:00AM, July 14, 2017



Continuing to expand my knowledge and discover comics on The Duck that I had previously let slip by me, last week I found something amazing. A comic that seems low down in the ranking of it's genre. A comic that has only 10 Likes (including me) at time of ...

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The Drunk Duck Awards 2017 (You're Invited)

kawaiidaigakusei at 12:00AM, July 3, 2017



Voting is now open for the 2017 Drunk Duck Awards.

Drunk Duck Awards 2017 Voting Rules

Ballot will be open from July 2, 2017 until July 29th, 2017.

~One ballot per person. (Must have a valid Drunk Duck Account)

~No voting for yourself. (That means comics you work on)

~Drunk ...









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How to Research for Your Comic

Tantz_Aerine at 12:00AM, June 24, 2017



Every comic needs to be researched. Except maybe an autobiographical one, since it’s most likely you already have a thorough knowledge of what is going on in your life.

Or maybe you don’t, and this is your Cognitive Therapy homework.

In any case, a few exceptions aside, just ...





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