Designing your Characters

Tantz_Aerine at 12:00AM, Sept. 9, 2017




So you have your kick ass story ready, you’ve researched your world well and feel comfortable in it, and you have an awesome set of personalities to equip your characters that will propagate your story (or complement it if the plot is story driven).

The only thing left to ...




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The Soundtrack to Your Comic

kawaiidaigakusei at 12:00AM, Sept. 4, 2017



Remember those large headphones that were perfect for a walkman? Or turning up the volume in a car stereo on a long drive. Listening to music can add a new dimension to an otherwise normal day.

There are some motion picture soundtracks that are so artfully put together that they ...



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QUACKCAST 337 - Interview with AmeliaP of Kings Club

ozoneocean at 12:00AM, Aug. 29, 2017

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This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because ...

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QUACKCAST 336 - Side romance

ozoneocean at 12:00AM, Aug. 22, 2017

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Romances don't always have to be the main focus of a story, infact you can have richer, more interesting romances if they occur in support of a bigger plot issue. It can lend them and the story more weight if they're in a secondary position. Characters can ...

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Quackcast 335 - Dialoguecast

ozoneocean at 12:00AM, Aug. 15, 2017

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Dialogue is one of the most important elements for storytelling in most webcomics (there are exceptions). But dialogue is often hard for beginners, writing out imaginary conversations to push stories forward, show characterisation, or expositions are skills that don't come naturally! Banes has given us a helpful newspost ...

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Quackcast 333 - Retcon the retcon

ozoneocean at 12:00AM, July 25, 2017

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The thing with retcons is that the author tends to get an idea which makes them want to go back over their story and redo or tweak the whole thing again, that's what's happened here… well sort off. Banes had some more ideas on the subject that ...

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Constructing Your Fantasy World Rigging

Tantz_Aerine at 12:00AM, July 22, 2017



Every building needs a skeleton in place before building begins, so that the end product will be sound. It’s no different with fantasy world building: before you begin gathering and using your story’s bricks and mortar (= the research) you need to have the world’s skeleton, or rigging ...

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Where do you get your design inspiration?

ozoneocean at 12:00AM, July 21, 2017



When you're just starting out, coming up with good designs is pretty simple, but when you've been doing it for a while or it's your job, you run out of easy ideas- you've picked all the low hanging fruit. What do you do then?
This applies ...


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Fantasy Is Hard Work

Tantz_Aerine at 12:00AM, July 8, 2017


art by yours truly

It is no secret that as an artist, it is prose that I’m professional at rather than painting/drawing. And historical fiction aside, what I’m told I write quite well is fantasy. So, for a long time I have wanted to talk about writing ...


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Quackcast 330 - A feature on features!

ozoneocean at 12:00AM, July 4, 2017

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Following on from my newspost about features last week, now we have a whole Quackcast on the subject, tell you what features are and how we do them at DD.
Refer to the links bellow to learn about how to get a feature. In this Quackcast Banes and Pitface ...


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